Showing posts with label starcraft 2. Show all posts
Showing posts with label starcraft 2. Show all posts

Saturday, December 4, 2010

5 Best Starcraft 2 Commentators

Starcraft II: Wings of Liberty start screenImage by Eric Damon Walters via Flickr
If you're like a Starcraft 2 fan like me, then you probably enjoy watching game commentaries on Youtube almost as much as you enjoy playing SC2. However, with so many choices out there, how do you know which commentators are worth watching and which to pass? Here, I give you my list of the 5 best Starcraft 2 commentators.

1 and 2. HDstarcraft / HuskyStarcraft : I put these two commentators together in the top spot because they are clearly the current "gold standard" when it comes to SC2 commentary. Both of them have around 100 million (not a typo) views on their uploads, and both are famous enough to be frequently mentioned by other commentators.

3. BlizShouter: This commentator is a bit less well known (only 15 million or so upload views), but he is still one of my favorites. I personally like the passion that he displays when he casts. Another plus is that he's married (wife and daughter), which I think is cool.


4. AskJoshy: Josh is another relatively less well known commentator (only about 5 million upload views), but I think his popularity will increase as people watch him more. He has a very crisp commentating style and has recently added a cool "picture-in-picture" feature to his videos, which allows him to keep track of two battles simultaneously.

5. PsyStarcraft: If you've ever wanted to know how to play zerg, you should really check out some of the commentaries by this guy. His style tends to focus a lot more on strategy and less on entertainment than the other 4 commentators. 

Update: I also checked out a couple of videos from Day 9 -- another Starcraft 2 commentator. Although I agree that the strategy that he discusses in his video is very helpful and interesting, his commentating style is just too annoying for him to make it onto the top 5 list.







Kerrigan ghost



Sunday, October 3, 2010

How to Move from Bronze to Silver League and Beyond in Starcraft 2 Multiplayer

A Terran marine depicted in StarCraft II ' s c...Image via Wikipedia
First, I want to start with a qualifier: I am by no means the next David Kim. Admittedly, I did play Starcraft: Brood Wars and the beta version of Starcraft 2, but I am not a pro player. However, I do have experience climbing through the bronze and silver league games (1v1), and I want to share a few tips to improve your game play enough to probably climb out of these levels.

1. Learn to use keyboard shortcuts: I really can't emphasize this point enough. If you're spending time clicking on individual buildings to make units, you're wasting a lot of time that could be spent either microing or macroing up your forces. Quiz: what are the hotkeys for a marine, zergling, zealot, stalker, etc? If you don't know, you should take the time to learn these if you want to advance your game.

2. Hotkey your production buildings and units: Again, if you're spending time during a battle clicking back to your main base to make more units, you're wasting valuable screen time that could be spent microing your units. Personally, I like to put all of the production buildings of a single type on a hotkey and the same types of units on the same hotkey. Let me give an example of how this would work in a game.

Lets say that I'm playing terran and I'm into the middle stages of a game and doing a banshee / viking / marine build. Also, lets say that I have 4 barracks (with 3 reactor cores and one tech lab), 1 factory (with a tech lab) and 4 starports (3 tech labs and 1 reactor core) supporting my build. In this case, I would put all of my barracks on one hotkey (usually 9), my factory on another hotkey (8), and all of my starports on a third hotkey (7). Additionally, I would have each of my troop groups on a different hotkey: in this case, my banshees on one hotkey (1), my vikings on a second hotkey (2), and my marines on a third hotkey (3). If I have some spell casters (say a raven), I would put these on a different hotkey (4). If you do this consistently, the macro and micro parts of the game will both become much, much easier in the long run.

3. Learn to micro your units: Starcraft 2 is all about two things -- building the right units at the right time and micromanaging those units. A lot, probably most, of the players in the bronze and silver leagues consistently forget to do the latter of those two tasks. Microing your units during a fight can literally make the difference between winning and losing the battle. For example, if you're playing terran and you reaper rush and your opponent has too many marines to handle, don't just let your units run into his marines and die. If you run your units around his base for long enough (and keep building new reapers at your main via the hotkeys discussed earlier), you WILL eventually have enough reapers to take out his marines (if he keeps only building marines), especially since reapers are a hard counter to marines. Remember: four marines versus two reapers is a battle you might lose. However, eight reapers versus 12 marines is probably an easy victory for you. Wait until you have the forces to win the battle decisively.

4. Learn unit counters: In Starcraft: Broodwars, you could basically build any unit you wanted in the middle and late game and, if your macro game was good enough, you could probably overrun your opponent, even if they were building counters to your units. For example, in Broodwars, I would sometimes get lazy as protoss and build nothing but dragoons all game long. Even with this dumb strategy, unless my opponent was zerg and building tons of zerglings, I would win a much larger percentage of the time than I deserved to win. However, you can't do this in Starcraft 2. In Starcraft 2, every unit has a counter to it. In other words, even if your opponent has an army twice the size of yours, you can win a battle easily if you have the right counter units. An example of this is a recent game where I played terran and saw that my opponent was building massive amounts of zerglings. I built up a force of about 18 reapers and put them at the choke point for my base. My 18 reapers took out something like 40 zerglings in about 5 seconds when my opponent decided to attack my base. Starcraft 2 has tons of these types of counters that make it impossible to win a game using macro alone against a smart player. Learn what those counters are and use them to your advantage.

5. Learn to scout: Part of successfully using counters in your game is scouting the enemy base. In my opinion, it is very hard to overscout the enemy base -- as long as you're getting good information in exchange for the price. If you can remember to actively scout your opponent's base all game long, you should see your level of play rise dramatically.
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Friday, October 1, 2010

How to Beat the Char Level in StarCraft 2: Wings of Liberty

Kerrigan in concept art by Chris Metzen.Image via Wikipedia
How to Get Unstuck on the Hardest Level in the Game

Starcraft 2: Wings of Liberty is one of the hottest new games of 2010. However, the final level on the planet Char, where Jim Raynor faces his the evil zerg Queen of Blades is a nightmare for the inexperienced player. However, with a few modification in your game play, this level is possible to beat. Here are the steps to guide you through.

1. Build lots of choke point defense: The first task when you start this level is to build up your choke point defenses as much as possible. You should build at least 2-3 bunkers at each choke with supply depots in front of each. Also, you should siege up your tanks on the tops of the cliffs overlooking each choke point. If you do this, you will probably survive the first couple of minutes.

2. Use lots of SCVS to repair the front line defenses: Once your front line defenses are set up, you're going to want to use lots of SCVs at each choke point to repair those defenses. You need to have at least 6 SCVs at all times repairing if you expect to survive the waves of zerg attacking your front door. It's also useful to have a couple of medics around to heal the SCVs as they take splash damage from your siege tanks.
At this point, your strategy will diverge, depending on whether you took out the nydus canal network or the mutalisk next on the previous mission.

If you took out the nydus network:

3a. Build TONS of vikings: You are going to have massive waves of mutalisks attacking your position and the only mobile defense you'll have will be your faithful vikings. At all times, you probably need 3 squadrons of at least 12-16 vikings, each with 3-5 attached SCVs repairing them.

3b Build a wall of missle turrets: This will help kill any mutalisks that manage to make it through your valkyries. Any extra minerals you get should go to missle turret construction.

3c Use tanks to take out the Queen of Blades: During each of her attacks, focus your tanks down on her from the cliffs.

If you destroyed the mutalisk nest: 

4a Build TONS of banshees: You're going to really need these banshees, both to help hold your front door and to take out any nydus worms that pop out of the ground. I would recommend at least 2 groups of 12 at each of your front doors, with SCVs repairing them.

4b Immediately take out any nydus worms: If you let even a couple of these worms stay up, I promise that you WILL get overrun. Every time that a nydus canal pops up, it is top priority to use your banshees to kill it.

4c Use your banshees to kill Kerrigan: When she attacks, use all available banshees to kill that weirdo as fast as possible, your banshees should make quick work of her -- probably a 20 second or so kill at the max.

5. Don't be afraid to use mercenaries: If you have available mercenaries, use all of them up. They are a lot stronger than your regular troops, and money shouldn't be a problem in this level.
Good luck!
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